Moose
Concept Designer
Posts: 222
|
Post by Moose on Feb 13, 2009 10:30:44 GMT -5
This is the plan... 001-492 The renumbering that I used originally 493-500 Custom Fakes 501- Fakémon based off of Orangeislands.net I will expand on this later.
|
|
|
Post by Hall of Famer on Feb 18, 2009 14:48:05 GMT -5
This is the plan... 001-492 The renumbering that I used originally 493-500 Custom Fakes 501- Fakémon based off of Orangeislands.net I will expand on this later. So this is what we currently have already: 493 Miltrit(completed) 494 Kangaskid(need backsprite) 495 Male Kangaskhan(please give it a proper name first) I have an idea for a pre-evolution form of Aerodactyl. Since Aerodactyl resembles Charizard a lot, its pre-evolution form might be quite similar to Charmeleon or Charmander and is therefore unable to fly. Besides, Aerodactyl and its pre-evolution are both Undead/Dragon type, a weird combination isn't it?
|
|
Moose
Concept Designer
Posts: 222
|
Post by Moose on Feb 18, 2009 15:56:37 GMT -5
No, those numbers won't be used. Miltrit is orangeislands.net so it'll appear later.
|
|
Cindy
Spriter
L?ttl? G?rl ?nd Pok? ?pr?┼er
Posts: 89
|
Post by Cindy on Feb 19, 2009 0:36:52 GMT -5
Do you have the evolved forms of Ariados and Spinda yet?
|
|
Moose
Concept Designer
Posts: 222
|
Post by Moose on Feb 19, 2009 13:43:54 GMT -5
Let's worry about this BEFORE we worry about all of them.
|
|
|
Post by Jonny Chleevas on Feb 19, 2009 13:59:39 GMT -5
Question; what generation sprites will you use?
|
|
Moose
Concept Designer
Posts: 222
|
Post by Moose on Feb 19, 2009 14:11:53 GMT -5
Everything will be third generation. For overworlds, we will be using the Kyledove tileset not for Kanto but for other regions. I will post my Don Patch and Saurav tilesets soon.
|
|
|
Post by Jonny Chleevas on Feb 19, 2009 14:31:40 GMT -5
D'ya want me to change the maps...?
|
|
|
Post by Hall of Famer on Feb 19, 2009 15:14:33 GMT -5
D'ya want me to change the maps...? I will talk to Moose about the tileset issue this weekend so you don't need to worry about it at all.
|
|
|
Post by Jonny Chleevas on Feb 19, 2009 15:18:44 GMT -5
mmkay, i just dont wanna continue if its gonna chage so drastcly, i like 'Kyle-Style', and are using it for my game.
|
|
Moose
Concept Designer
Posts: 222
|
Post by Moose on Feb 19, 2009 17:31:59 GMT -5
Just keep it Kyledove style. They're your maps, and it would be bad if two games had identical maps with identical tiles. It just would take away from the gaming experience.
|
|
|
Post by Jonny Chleevas on Feb 20, 2009 9:21:30 GMT -5
So, am i gonna duplicate and change em, or are you gonnna chage 'em?
|
|
Moose
Concept Designer
Posts: 222
|
Post by Moose on Feb 20, 2009 13:23:02 GMT -5
We won't do Kanto revamping until AFTER we're through the Orange Islands, so we can worry about that later.
|
|
oceanblack
Concept Designer
lez git krunk ;)
Posts: 30
|
Post by oceanblack on Feb 22, 2009 18:22:23 GMT -5
how many freakin pokemon do you plan to put in this game? jeez lol
|
|
|
Post by Hall of Famer on Feb 28, 2009 20:48:37 GMT -5
Well it seems that we can't use Orange Islands Pokemon at all, but we will see...
|
|