Post by Moose on Mar 3, 2009 17:07:19 GMT -5
Okay, so a couple weeks ago I got done messing with a few tracks. They're not perfect, but they're good enough that we don't need to keep editing them anymore.
Here's Track Four. This link will probably expire within a month, so I recommend you save a copy.
www.adrive.com/public/c5236d4fd134d7c429e203ed85f2c05d24b4800cce023fe96e37a5a262b640d9.html
The MIDI is the finished MIDI file that will be in the game. The PDF is a printable score (the timpani part looks a little weird, but it's staying that way). The NOT file is the master copy for Notation Composer, which is the software I use.
Oswald, don't add any MIDI's until I tell you to. There are still some things that need to be resolved, and script editing is only the first step.
What's Notation Composer, you ask? It's an easy-to-use music writing software that I'm using to write and edit the music. Download it here:
www.adrive.com/public/979c717a470fbdc8915e3923c7bce661de39168082d9201fde1e78be750f8e91.html
The interface is simple enough that there is a short learning curve, and there are a few features that you will want to try out right away. For example, you can get chord names by going to Format > Transcribe Chord Names, and get transpositions by going to Staff > Transpose Instrument Key. It's pretty simple considering how powerful the program is. You can even record your own stuff, but I haven't tried that feature. The Composer.pdf file will tell you how to use it.
Anyway, I have some files I'd like UltimaEpica to edit. They're Notation Composer files, and I want you to submit your finished products as Notation Composer files, and then I will use them to publish the final products.
If you go into Staff > Staff Setup, you can change instruments, volume, and stereo pan (I'm assuming you know what that is). I know NoteWorthy Composer lets you use multi-point controllers, and you access those by going to the "Sound Changes" and "GraphOverNotes" tabs in the blue bars below the menu. I'd like you to make full use of these.
Lots of files have instrument parts with awkwardly written or positioned notes, extreme ranges, and things like that. I'd like you to fix them also.
Here are some files.
inmoosewetrust.googlepages.com/06FollowMe.not
inmoosewetrust.googlepages.com/07ProfessorOaksLab.not
inmoosewetrust.googlepages.com/08RivalEncounter.not
inmoosewetrust.googlepages.com/19ViridianCity.not
inmoosewetrust.googlepages.com/20PokmonCenter.not
inmoosewetrust.googlepages.com/22PokmonMart.not
For these first several files, you can pretty much do whatever you want as long as they're not the classic bleeps. That means you can change instruments, change sounds, add special effects, and whatever else you feel like doing. Just remember that the melodies themselves are pretty nostalgic, so they shouldn't change. You can, however, change accompaniments and instrumentations. I don't recommend you change harmonies and chord progressions unless it's really necessary.
Viridian Forest
inmoosewetrust.googlepages.com/30ViridianForest.not
This one's almost done. You can make minor edits as long as it still sounds somewhat "cryptic."
I'm sorry if that's too much to throw at you all at once. I just wanted to give you a head start and a feel for the music and the software that will be used. You should start with Viridian Forest because it will require the least amount of work. To keep things simple, maybe you should only work on one or two at a time, and not start any others until you're satisfied with how they turned out.
I'm not really putting deadlines on these, but I'd like to hear from you every now and then with updates. If you're really busy and can't work on something for a while, just let us know. We're not paying you to do this, so it's not like we can force you to overwork yourself.
In case you were wondering, most of the music is from vgmusic.com.
Once again, I'm glad to have you on the team.
Here's Track Four. This link will probably expire within a month, so I recommend you save a copy.
www.adrive.com/public/c5236d4fd134d7c429e203ed85f2c05d24b4800cce023fe96e37a5a262b640d9.html
The MIDI is the finished MIDI file that will be in the game. The PDF is a printable score (the timpani part looks a little weird, but it's staying that way). The NOT file is the master copy for Notation Composer, which is the software I use.
Oswald, don't add any MIDI's until I tell you to. There are still some things that need to be resolved, and script editing is only the first step.
What's Notation Composer, you ask? It's an easy-to-use music writing software that I'm using to write and edit the music. Download it here:
www.adrive.com/public/979c717a470fbdc8915e3923c7bce661de39168082d9201fde1e78be750f8e91.html
The interface is simple enough that there is a short learning curve, and there are a few features that you will want to try out right away. For example, you can get chord names by going to Format > Transcribe Chord Names, and get transpositions by going to Staff > Transpose Instrument Key. It's pretty simple considering how powerful the program is. You can even record your own stuff, but I haven't tried that feature. The Composer.pdf file will tell you how to use it.
Anyway, I have some files I'd like UltimaEpica to edit. They're Notation Composer files, and I want you to submit your finished products as Notation Composer files, and then I will use them to publish the final products.
If you go into Staff > Staff Setup, you can change instruments, volume, and stereo pan (I'm assuming you know what that is). I know NoteWorthy Composer lets you use multi-point controllers, and you access those by going to the "Sound Changes" and "GraphOverNotes" tabs in the blue bars below the menu. I'd like you to make full use of these.
Lots of files have instrument parts with awkwardly written or positioned notes, extreme ranges, and things like that. I'd like you to fix them also.
Here are some files.
inmoosewetrust.googlepages.com/06FollowMe.not
inmoosewetrust.googlepages.com/07ProfessorOaksLab.not
inmoosewetrust.googlepages.com/08RivalEncounter.not
inmoosewetrust.googlepages.com/19ViridianCity.not
inmoosewetrust.googlepages.com/20PokmonCenter.not
inmoosewetrust.googlepages.com/22PokmonMart.not
For these first several files, you can pretty much do whatever you want as long as they're not the classic bleeps. That means you can change instruments, change sounds, add special effects, and whatever else you feel like doing. Just remember that the melodies themselves are pretty nostalgic, so they shouldn't change. You can, however, change accompaniments and instrumentations. I don't recommend you change harmonies and chord progressions unless it's really necessary.
Viridian Forest
inmoosewetrust.googlepages.com/30ViridianForest.not
This one's almost done. You can make minor edits as long as it still sounds somewhat "cryptic."
I'm sorry if that's too much to throw at you all at once. I just wanted to give you a head start and a feel for the music and the software that will be used. You should start with Viridian Forest because it will require the least amount of work. To keep things simple, maybe you should only work on one or two at a time, and not start any others until you're satisfied with how they turned out.
I'm not really putting deadlines on these, but I'd like to hear from you every now and then with updates. If you're really busy and can't work on something for a while, just let us know. We're not paying you to do this, so it's not like we can force you to overwork yourself.
In case you were wondering, most of the music is from vgmusic.com.
Once again, I'm glad to have you on the team.