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Post by Jonny Chleevas on Feb 27, 2009 16:34:34 GMT -5
You take out, and add in what you think will work thePr
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Moose
Concept Designer
Posts: 222
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Post by Moose on Mar 2, 2009 17:16:59 GMT -5
Jonny, I revamped your idea.
Battle Salon (there will be a different Battle Tower)
The Battle Salon will put a Trainer's interactions to the test. The challenger will be taken to a series of rooms, where there will be one Pokémon that has a particular problem. Through empathy and compassion, the challenger will be able to help these Pokémon.
After all thirty Pokémon have been helped, the challenger will face Salon Maiden Anabel for the Ability Symbol. This battle will be a 4-on-4 battle, and held items are not permitted. Abilities like Pressure and Poison Point are also disabled. The Battle Salon is located on the Kanto side of Tohjo Falls. Because of the hazy weather underneath the waterfall, all status effects, buffs, and debuffs will be negated at the end of each turn.
Battle Catacombs (I had to make drastic changes to fit the format, and to make the programming a bit more realistic)
The Battle Catacombs are a series of man-made and natural tunnels underneath the Indigo Plateau. Upon entrance, the challenger must leave behind all of his Pokémon, items, and badges. Yes, even the PokéGear and the Pokédex. Instead, the challenger will be given twenty Dusk Balls and the opportunity to catch the Pokémon native to the cave. There is nothing special about these Pokémon, and they are common species that can be caught elsewhere. The Pokémon themselves will be caught in a Safari Zone style system, and they will not be available to battle until the very end. Only six Pokémon may be caught, and if more are caught, extras must be released.
After a long journey though the catacombs, he will face Cavern Mistress Susette for the Spirit Symbol. This battle will be a 6-on-6 matchup. Because of the climate inside the catacombs, the Pokémon will have reduced speed, accuracy, evasion, and leverage. Curiously, Cavern Mistress Susette's Pokémon are unaffected. This is probably due to the fact that Susette has trained these Pokémon in extremely harsh conditions for years, so they are not bothered by the catacombs. After the battle, the challenger must release the Pokémon caught inside the caverns. The Battle Catacombs got the name because it was built on the burial grounds of an ancient civilization.
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Post by Jonny Chleevas on Mar 4, 2009 8:51:02 GMT -5
Hey, i like it, and i love the fact that the concept is almos exactly the same. But prehaps its a little extreme to leve all the items. How can you catch the pokemon there if you only have Dusk Balls?
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Moose
Concept Designer
Posts: 222
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Post by Moose on Mar 4, 2009 13:06:18 GMT -5
How else would you catch Pokémon without Balls?
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Post by Jonny Chleevas on Mar 4, 2009 14:04:11 GMT -5
But , if it sticks to the safari zone type thing, it may be very difficult to catch pokemon, i say, once you have one, you can use, but not heal i to catch others.
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Moose
Concept Designer
Posts: 222
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Post by Moose on Mar 5, 2009 10:19:58 GMT -5
Yeah, you catch all six in Safari Zone style and you won't be able to use them until the final battle.
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Post by Jonny Chleevas on Mar 5, 2009 10:38:59 GMT -5
Can you train them at all?
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Moose
Concept Designer
Posts: 222
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Post by Moose on Mar 5, 2009 14:55:27 GMT -5
No, that's part of the challenge.
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Post by Jonny Chleevas on Mar 6, 2009 11:57:42 GMT -5
Okay, thats cool. BUT, will the enterance be open after, or befor the pokmon league is done?
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Moose
Concept Designer
Posts: 222
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Post by Moose on Mar 6, 2009 15:19:10 GMT -5
None of the battle facilities will be accessible at least until Orange Islands are completed. Maybe even later than that.
Either way, this is a concept so don't expect any final decisions.
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